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iPhone app discovery: how it is approached today, online. Full map and observations

We like to map the complex iPhone ecosystem (we did it for analytics and app creation), because it is important for us to understand where we move. One of the key issues of the iPhone world is app discovery: finding the right apps for you.

 

It is an issue for both developers and users. 

iTunes is doing a decent job at organizing the app catalog but, let's face it, the browsing experience, the absence of internal marketing channel to the App Store and the explosion of the number of apps (will reach 300/500k by year end) is making the discovery and relevancy of the process painful. 

This is then, no surprise that lots of services and companies are trying to solve that issue. We wanted to map those players and although Appsfire has not really started implementing what we are planning (this is called a teaser - more on that later), we also find ourselves in that map. 

There it is (click to zoom). Note we put aside the App store/Google and the blogosphere/TwitterSphere that plays an important part too. We focused here only on services that specifically aim at solving the discovery of mobile apps for the iPhone

What we can learn from this map
is that the attention of iPhone users is split between many sorts of discovery opportunities from the most traditional (app catalogs like AppStore HQ) to the most complex (Flurry is an example), from personal initiatives (like appstore-appstot.com) to funded startups (a bunch in our map). And none has really taken the lead to mainstream although some have reached a decent size already (like AppstoreHQ)

App discovery is far from being solved. All those players, Apple included and soon many more players like Google/Android, Mobile operators, probably some publishers, will try to bring their own solution. This is a very hard problem to solve correctly. We tried ourselves with a few discovery mechanisms from which we learned a lot and gave us the vision for our next steps.

One more thing to mention is that the discovery of Apps for many users does not take place online. It takes place offline, while discussing and comparing apps with friends. Apps are the new playlists and the new mobile glue. People like to talk about them in real life. If you have an iPhone you know what we mean. And this part cannot be underestimated
This is definitely a hot space and one that requires monitoring.

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Comments (17)

Feb 01, 2010
SinecureInd said...
The problem I've seen on a lot of the app discovery sites is that they're just as cluttered as the app store itself. There's nothing to really filter down what's fun from what's popular to "things I may have missed" - these sites don't want to leave things out, I understand, but soon enough they become unwieldy.

The end of your post is correct, the best way to find out about apps is from other people. Things move so quickly that something really fun or cool could be shuffled off into nowhere too quickly for a lot of people to catch it, but if the people that got it tell two friends... and they tell two friends...

As a developer we have to just come out with great software each time we have a release and also do a little in-app self-promotion. We've been working on our latest app for awhile and our last paid new release was in November, meaning that chances of people finding out apps are kind of slim (aside from a random keyword search) so we'll do what most developers do and put an option on our menu to check out our other apps. Besides building a web presence, talking about your brand and giving yourself some credibility by participating in the community there's not much else that can be done.

Feb 01, 2010
AppsFire Team said...
for now :) wait a few weeks

Feb 01, 2010
millsustwo said...
These days developers have to think like companies. Ie assign a considerable amount of their time to the 'ongoing' app awareness promotion that is so so essential. I'd go as far as saying that each developer studio should have at least 1 full time promoter (for the bedroom developers this is the person who also builds the app)

Successful App development is about three key ingredients
1) Amazing App (either useful, fun or engaging)
2) Amazing ongoing promotion
3) Amazing LUCK

Feb 01, 2010
AppsFire Team said...
yes that is correct but that does not solve the discovery issue :)

Feb 01, 2010
millsustwo said...
App discovery issue is not really an issue, the lack of imaginitive promotion from developers is the issue.
Feb 01, 2010
AppsFire Team said...
promotion is only one P in the 4Ps

Feb 01, 2010
steveustwo said...
Great article and very interesting as app discovery is a timely topic at the moment.

Can you apply the 4Ps to app marketing? I think you probably can if app is high end, but for 59p apps that smaller developers produce...I'm not sure. The app market at this level is so fast moving...it's all about an equally fast moving approach to marketing. Much more organic approach required - all about sussing the conditions, catching the wave, riding it, then doing the same all over again...and that's if you're lucky enough to be in that position in the first place.

Feb 01, 2010
AppsFire Team said...
Yes, it is a lot about iteration and learning curve. But even if you are at the top the end user is simply lost with apps. Most users know how to find something on the web using Google. But on the app store this is not that simple and we all agree that rankings have a limited approach to that

Feb 01, 2010
magicalipad said...
Your appstore-appstot.com is broken. Did you mean http://app-store.appspot.com ?
Feb 02, 2010
afflictor said...
I agree millsustwo, especially with the importance of an ongiong promotional effort. When I would spend hours after work promoting my app Vanity online it reached the New york Times and Cosmo and sales spiked, since then I haven't spent any time with promotions and now sales figures are back at where they were pre - promotional effort.

The promotional effort for an app is so very important and helps more users discover your app and show it off to their friends.

Feb 02, 2010
AppsFire Team said...
what do you mean by "it reached" the NY Times?
If you mean by that PR, then it is definitely a worthy effort. But this is a one-off. You need to find ways to get continuous quality visibility and PR can't help you control that once a wave is gone

Feb 03, 2010
 said...
Users are complaining that the app store doesn't provide a good way to browse apps. That's not something individual developers should be expected to solve.
Feb 03, 2010
AppsFire Team said...
this is not what we said indeed...

Feb 03, 2010
AppsFire Team said...
And browsing is only one little part of the discovery process btw...

Feb 04, 2010
 said...
Sorry, I should clarify my comment was meant as a response to the notion earlier in the comments that discovery isn't a problem and the main problem is that developers are bad at promotion. I'm saying that I don't see how every developer promoting their app individually will help users know where to go to look for apps (which is what users have been asking for). In other words, I'm agreeing that discoverability is an important problem to solve.
Feb 06, 2010
Chris DeVore said...
Hi Ouriel and team,

Congrats on the recent financing and thanks for the mention of AppStoreHQ as one of the leaders in the app discovery space. If our little company is leading then the market must be nascent indeed! We admire what you guys are up to and are glad to be on your radar as well. We're always happy to compare notes with others startups that share our passion for mobile applications, so if you ever want to connect don't hesitate to drop me a line. Cheers and looking forward to your next announcement.

Regards,
Chris

Feb 06, 2010
AppsFire Team said...
Chris 
thanks for the nice comment. We have a couple of ideas of things to do together. please reach out when possible

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