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Developers, don't panic! Not 80% of iPhone apps are sucking

Wow! we did not anticipate that our distribution graph would generate such a huge echo on the media and blogosphere - from ReadWriteWeb to PCWorld. We felt compelled to follow up with some thoughts.

We'd like to bring some clarity on the confusion that our data has spread over many blog readers out there

 

  • The 80%/20% rule is pretty universal to start with, and it’s no surprise to find it here again
  • 80% does NOT correspond to the number of apps that are not downloaded, but rather corresponds to the number of apps either not downloaded nor kept on the iPhone (eg i download something and uninstalled it). The difference is important (although we suspect not huge in %)
  • It does not mean 80% of the apps are Crapps (self expression), or unused (we don t measure usage) it means that most of the apps are not found. 
  • Does that mean you can't make a buck by being in the long tail? No. For example we have discovered that with the right pricing some apps with a few thousands install can make some very nice money. It depends what your ambition is, and how useful your app is
  • Because it will always come down to that: a useless app has indeed very little chance to make it. And in those 80% there are some. let's not be blind. Users can spot them and sanction them
  • Useful yet poorly marketed apps will also fail : wrong pricing, wrong merchandising, wrong promotion, wrong pre-appstore teasing....
  • Timeline: we don't have the data and maybe other app analytics company (or Apple) could help with that, but in those 80% some apps have been launched and either not updated, or simply discontinued. We're not sure which part of the cake we're talking about, but definitely some apps are counted in cumulated and should not be included. Let’s not forget that a bunch of pre-3.0 apps no longer work on most devices; apps that were already in the long tail in the 2.x days have sank deeper by now.
  • Actually what really matters is the number of apps that are actively maintained. It is definitely NOT 100k
  • Our sample is composed of a few thousands users: yes we are a young service, and yes our sample is biased. We fully disclose that fact. But bear in mind that most if not all iPhone research that are published out there are based on similar if not smaller sample size that are extrapolated. Here we save the extrapolation because we give you 100% real data of what is actually installed on people's iPhone. (and not the apps that are sitting idle in the iTunes library)
  • We count on the intelligence and sense of judgement from readers and bloggers to understand the context of that data. Like we said in a comment to one of our reader: what matters is not so much the data at a precise moment, but the trend over time. 
  • This is why we 'll publish regularly an update of this data set so we'll see how right,or wrong we were.
  • Btw the graph looks a bit different if you double click on it by category. We'll release soon data going in that direction.
  • Our observation is that as we grow and progress it is harder to detect new apps installed and we are confident that the 20/80 rule will apply in the future
  • What matter is the rotation of those 20k. It is easy to understand how this will change over time. New great apps will come and replace some others.

 

Bottom Line: While a few posts using our data conclude that it is not worth trying your way in the app store, we believe this is precisely the opposite. In fact, more than ever, there is a growing need for great if not awesome apps. Plenty of room there! As far as we are concerned, there is a massive potential to re establish some equilibrium with the way people find and install apps (worth having). A few startups and big companies are currently working on solving that issue. 

 

AppsFire is one of them.

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Filed under  //   app store   apple   apps   data   developers   statistics   stats  

Comments [3]

The appDiction is officially confirmed

We warned you :)

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Filed under  //   apps   iphone   statistics   stats  

Comments [0]

Good news: the App store grows to 100k apps/ Bad news: The long tail is VERY long [exclusive appsfire data]

Today the App Store has passed the 100k apps available on the App Store (sept was officially announced 85k). This is a great news and the pace keeps growing. 

But there is a bad news. Very few apps are enjoying the ride.

We have found out that actually 20k apps are actually used (meaning installed and kept on people's iPhone). This number may grow with our user base, but it is a clear indicator that only 20% of all apps are actually raising interest.

The second number which is more dramatic is that there is a very very very long tail of apps: The graph below gives you an indication of the rank of each app we scan (based on the number of installation) and the % of users that own them.

A very little number of apps makes it above 50% of iphone owners (easy to guess which one: facebook, shazam,...) it goes down VERY fast. The app rank 1000 is owned by less than 2% of the iPhone owners (1.76%) and it goes down very fast also.

Bottom line:

  • the app store has a majority of apps (80%) not really actively installed
  • Of the installed based a very little number make it to a big number of install.
  • the long tail effect of the App store is dramatic

Why is this happening you ask? Well we have an idea. The App store is not designed for the long tail but for hits. No matter how great the App store is doing the discovery process is poor and only best sellers are really making it. This is even more true when you realize that most apps are downloaded from the mobile version of iTunes.

Of course this has to be ajusted by the fact that not all apps have the same "age" in the iTunes, but we saw recently growing to the top 20 in less than a month (like the Tpain apps).

App developers need to be aware of that fact. And marketing an app is more than key in this jungle. Lots of great apps are not discovered because there is only 100 places in the top 100, not because they are not great enough.

Soon, Appsfire will have tools to help solve some of this. [you can already download Appsfire for you computer and your iPhone to show and discover apps from people around you ]


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Filed under  //   app store   apps   iphone   market   stats  

Comments [21]

Ok. we just got a damn big hockey stick

We were growing already very nicely (thank you all btw) but the TechCrunch effect / our last report + a couple of secret changes in our backyard have accelerated everything. The sudden growth is so strong that it actually hides the previous growth we were already experiencing...

now we need to digest that...

ps: this is a real screenshot from our internal growth.

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Comments [0]

How about some ★ real data ★ on iPhone owners?

update: read also those complementary results and precisions

Today we are releasing our first "State of the App Store" market insights, specifically about Apps and iPhone metrics many companies, journalists, developer and bloggers are curious to know. 

And it has a unique approach compared to the many market research you have read here and there. Why? Because our research is actually based on the analysis of what is really installed in someone's iPhone/iPod. Ad Mob for example released a great piece of research based on a sample of 1000 iphone owners. But this research is based on declarative data. Flurry has also some great data but is related only to apps that have installed their analytics code and can't provide a full and accurate picture about what's exactly installed in a given device.

What we have done exactly?

We used a sample of 1200 appsfire users (meaning that we know precisely what each user has) and took anonymously (we insist on the privacy respect), a picture of what's exactly installed on each single iPhone. We then aggregated this data to produce a unique overview about what can be found "on average" in an iPhone.

You can view below the actual data and the conclusions (or here if you read in RSS)

While many debate about the actual size of the Paid App Market (remember it is different than the size of the iPhone app market), our preliminary research drives us to think that Admob is not far from being in the right range. It will be interesting to see over time how this evolves as our methodology sharpens and app prices change.

Some important reserves should be taken into account

  • We are assuming that the price of each app has not changed since we do not know when each app has been installed and purchased. Since the average price of each app is decreasing over time, this means that our data is understating the reality
  • Like for all research, the data gain meaning over time when it can be compared and analyzed consistently. This is only our first release, we ll issue more data soon that will be compared with that one
  • Sample representativeness : this is an area that will get better over time. We need first to make a split between iPHone and iPod Touch users. Next releases will include that. In addition, we need to make sure the windows/mac ratio is more clearly addressed. We released our Windows version after our Mac version. A biais could appear there. It will disappear over time
  • Over time we ll provide a better picture of this data per region and country, since its local App Store has its own catalog.
update: the news has been covered by TechCrunch
update 2: we made the home page of Digg. you can give us a vote if you wish

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Filed under  //   appsfire   data   market   research   stats  

Comments [10]

Not all App Stores are equal


Android App Store seem not to perform as well as Apple (read tehcrunch link above based on the testimonial of a top app seller in Android store). For 1 reason. The purchasing experience is painful. Not a surprise. Specially if you take into account that most apps are downloaded from a mobile device and not from the computer. Google needs to come with an elegant payment solution for the users. This is the key.

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Filed under  //   android   app store   apps   market   stats  

Comments [0]